
Stay Seated: Learning Omnidirectional Humanoid Locomotion on a Passive Mobile Chair with Casters
Teaches a Unitree G1 to move around while seated on a passive wheeled chair, using its feet to push and steer.
Terrain, gait, robustness, and agile movement.


Teaches a Unitree G1 to move around while seated on a passive wheeled chair, using its feet to push and steer.

Teaches a humanoid to jump up, swing across monkey bars, land safely, and duck under thin obstacles using head-mounted LiDAR.

Lets people steer a humanoid with text commands while the robot keeps whole-body motions stable.

Teaches quadrupeds to run parkour across complex terrain by combining vision, body sensing, and goal cues.

Helps humanoids cross stepping stones, gaps, and stairs by predicting what will happen before choosing each step.
Reference motion, imitation, retargeting, and behavior priors.

Turns human motions into humanoid-ready movement by matching body shapes and preserving the intended action.
Benchmarks, datasets, rewards, simulators, and tooling.


Improves robot learning by judging short action sequences together, helping agents choose moves that better reach their goals.